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The live copy of the game will be deployed at realmatic.space and will eventually feature a web presence at that same hostname, but is currently under constriction and has extremely minimal content.

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Realmatic Theory is an in-development MUD game set in the universe of Brandon Sanderson's Cosmere.

The game is currently written in the Elixir programming language, mostly from scratch, and deployed to Kubernetes on GKE.

Working on my data layer for rooms, zones and exits today, and realizing how poorly I know vanilla Ecto at this stage. Once more unto the breach!

If you're looking to talk to me or hear from me about things that aren't directly related to this game, give me a follow over at @shane. 👋

I'll be using this account to talk about various technical and non-technical aspects of my first experience with gamedev.

The live copy of the game will be deployed at realmatic.space and will eventually feature a web presence at that same hostname, but is currently under constriction and has extremely minimal content.


Realmatic Theory is an in-development MUD game set in the universe of Brandon Sanderson's Cosmere.

The game is currently written in the Elixir programming language, mostly from scratch, and deployed to Kubernetes on GKE.

Mud.social

Mud.social is a Mastodon instance primarily oriented around players and developers of MUD/MU* games. Many of our members are also affiliated with the MUD Coders Guild. Join if you'd like to discuss with like-minded individuals about our favorite text-based games, while participating in the Fediverse!